@startuml
sprite $rocket [48x48/16] {
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000000000000000047400BFFFFFFFFFFFFC0000000000000
000000000000000000000BFFFFFFFFFFFFB0000000000000
000000000000000000000BFFFFFFFFFFFF70000000000000
000000000000000000000BFFFFFFFFFFFE10000000000000
000000000000000000000BFFFFFFFFFFF400000000000000
000000000000000000000BFFFFFFFFFE4000000000000000
000000000000000000000BFFFFFFFF900000000000000000
000000000000000000000BFFFFFFC2000000000000000000
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000000000000000000000036200000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_ROCKET(_alias) ENTITY(rectangle,black,rocket,_alias,FA6 ROCKET)
!define FA6_ROCKET(_alias, _label) ENTITY(rectangle,black,rocket,_label, _alias,FA6 ROCKET)
!define FA6_ROCKET(_alias, _label, _shape) ENTITY(_shape,black,rocket,_label, _alias,FA6 ROCKET)
!define FA6_ROCKET(_alias, _label, _shape, _color) ENTITY(_shape,_color,rocket,_label, _alias,FA6 ROCKET)
skinparam folderBackgroundColor<<FA6 ROCKET>> White
@enduml